
Sometimes, we would have a dance class where we wouldn't dance at all. "And he didn't only teach the dance, he'd teach the whole history and culture. "There was a class in my hometown, and this guy, my teacher, had been dancing since the '80s," Koster remembers. Long before he decided to make games for a living, Koster got heavily into inline skating, then discovered a passion for breakdancing. "That's Dion - I'm not street at all," laughs Remmers. inclusion, while Latch makes the most sense for a Rivals of Aether crossover.) Lethal League was an instant cult classic - not just for its gameplay, but for the sense of street style channeling the same youthful creativity as the revered Jet Set Radio games. (For anyone curious, Team Reptile would have to go with Candyman as the dream Smash Bros. Two fighters really stood out for fans: Candyman (opens in new tab), a literally smiley-faced dandy who yelps in a cartoony voice and smacks the ball around with his cane, and Latch (opens in new tab), a bipedal, cybernetically enhanced crocodile who uses his metallic tail as a bat. That meant a bigger selection of banging beats, more supremely cool stages, smooth online play, additional modes, and a complete roster of quirky characters joining the original batter Raptor.
LETHAL LEAGUE BLAZE FUNKY FRESH BEATS FULL VERSION
The full version of Lethal League hit Steam in 2014, expanding on everything that made the prototype so great.

It's the simplicity and accessibility of Pong, but with an irresistible coat of eye-catching style and mechanical substance. Dion and Remmers had simply arrived at the same magical spark that gave those games their fun, crowd-pleasing appeal: a tennis-like showdown that's easily understood but difficult to master.

It's a special feeling." Funnily enough, Koster didn't even see Lethal League shining in the spotlight until the next day - he had already gone to sleep during the stream, assuming that he must've missed the game at some point because there was just no way it would be selected as the big finale.Ĭontrary to what you might think, Team Reptile didn't discover the somewhat similar arcade game Windjammers until after they had made Lethal League, nor had they seen the raucous reflect-a-thons of the community-invented Rose Ball in Street Fighter 4 (opens in new tab) (the closest precursor Remmers can think of is the Tekken Ball mode (opens in new tab) tucked away in Tekken 3). It was actually the first time that I saw a lot of people checking out one of our games and being so excited. "The first time they saw the eclipse effect in the tournament, the crowd started to scream.

"To see the reaction to that first prototype was enough for us to turn this into a full game," says Remmers. "I have no clue what this is," says a commentator ten seconds of gameplay later, he concludes "This is the hypest game I've ever seen." Lethal League was a smash hit with the crowd, as the uninitiated players quickly grasped the controls and delved into high-level mind games in record time. "It didn't feel like it had a place - you had no reason to do it." "I tried a lot of times to make this work and I couldn't," Koster laughs. "So, you would hit the ball and then charge it with your power, and then once it was filled up, only then you could kill with it." There was also some experimental air dashing that didn't pan out. "Instead of HP, we had bolt affinity," says Koster. But Koster tried out plenty of other ideas that didn't make the cut, like a goal that only opens up when you've knocked out your opponent. You also have a health bar now, to give newcomers a fighting chance. Lethal League Blaze expands your strategic options with a throw, giving you a way to counter parries that might otherwise spell your doom.

It was exciting and a lot of fun - and then we just thought, 'This should be a minigame.'" The first seeds of Lethal League's boisterous, back-and-forth combat had taken root. We were just reflecting missile back and forth until somebody died. Turns out that, in the versus mode, we just started doing only that. "But as in Smash Bros., if you timed the shield correctly, you could reflect the giant missile. "One of the things we added was a giant missile that you could launch, and you could also shield yourself from it," explains Koster. Megabyte Punch was one of the earliest games to successfully make the grade in the now-defunct Steam Greenlight program, building up a small but loyal following of players who enjoyed its PvE and PvP stylings. That first game eventually took form as Megabyte Punch (opens in new tab), a Smash Bros.-inspired 2.5D brawler featuring colorful robots who can customize themselves with a selection of weaponized body parts.
